Posted November 19, 2023 by taxicomics
#demake #stardew valley
This included a lot more things than i initially thought. The player can do a lot of stuff in a day. They can romance the townspeople, plant crops, raise their livestock and collect milk&eggs, add stuff to the sales bin, buy more livestock, buy upgrades for their farm AND play Journey of the Prairie King. Somehow the game needs to keep track of all that progress so you can't trick the system by going back and forth between the games. And all of it only used 2 DGET slots(the only two remaining). Oi!
The game uses one of those slots to save the time of day-a lot of ingame mechanics use that information to adjust themselves and the game will spawn the player straight into the game, skipping the menu. The player can use the "stop playing" menu item to go back, and they will seamlessly respawn at the arcade in the new saloon. The other slot is used to store the value of wares added to the sales bin before starting the arcade. Otherwise a big sale might get deleted, which would be very unpleasant for the player.
This was so much fun and I am very happy that you agreed to this collaboration. Also a thanks to the community for the helpful tips(especially the breadcrumb-hint). I do hope that a lot of people get to try this now, and I really really wish that ConcernedApe sees this, so feel free to share this everywhere you go. I will also, if @Kryptoid98 allows, add this new version to the itch.io page of this game. Have a great weekend and fun playing our demakes!