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Comradery, Team Updates, and More!

Lavender Hollow (Demo!)
A downloadable game for Windows, macOS, and Linux

Hi all, it’s been a while! Today, we have some important announcements to make about the future of Shadybug Dev and Lavender Hollow. First of all, we now have a page on Comradery! Comradery is a creator-owned alternative to platforms such as Patreon and Ko-Fi, and it’s a way for people to support our work in exchange for some behind-the-scenes looks at development. Every month, we’ll make two Comradery-exclusive posts: a devlog about what progress we’ve made on our games and an introduction to a character you’ll meet on your visit to Lavender Hollow. Our first devlog post will go up on November 30th!

You might also notice we’ve switched over to using “we.” For a long time, this project has been the work of Cicada alone, with occasional help. However, Otar has now joined as a permanent member of the team! He’ll be helping with concept work, community management, social media, and more as needed. (Plus, it’s much easier for Cicada to get work done when there’s someone else holding them accountable.)

Our Comradery is set up to encompass a primary project and a secondary project. Until its release, Lavender Hollow will be our primary focus! Development on the game has been going at a snail’s pace for quite some time, but having a consistent development schedule through Comradery means that we expect to make much faster progress from here on out. While much of our updates will stay on Comradery, you can still expect to see public posts on other platforms (like this one) as we have time to make them. Stay tuned!

As for that secondary project… 

Switch/Glitch won’t enter formal development for a while yet, to keep focus on Lavender Hollow. You can still expect to see some concept work on Comradery, and after Lavender Hollow’s release, it’s slated to become our next primary project!

That’s all for now! See you soon!

Download Lavender Hollow (Demo!)
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