Posted November 18, 2023 by CrashDumpSoftware
This is the first preview release of a game made for the Indirect Control Jam. As stated in the keynote of the Jam, real time strategy games are "sort of in the area" of indirect control. You can theoretically control exactly what all your units are doing in most RTS games. So I decided to remove all unit controls, but completely automate all units.
As a consequence the game focuses entirely on the build-order, and which of the possible branches you take.
The game is in an early development stage: