Posted November 18, 2023 by Dimanari
#roadmap #announcement
My Visual Studio decided to not import new projects anymore so I needed to work extra hard to get this to compile, but after that I started working on drawing Cards and Creatures to the screen, I already made some WIP textures for cards way back when I designed the game originally(around a year ago):
cards will have art, at first drawn by me, later maybe by a proper artist.
(early 18.11.23)
I just couldn't get the text to be in the correct places or not to cut in weird ways, this took some really long time.
(early 18.11.23)
there are still things to optimize there, text boxes to draw and a few other things to polish, maybe even completely pre-render the cards and creatures with things like dynamic stats and counters being the only thing rendered dynamically, but that will mean more work for modding the game later on, so maybe not.
but now that I have that basic renderer working, I can start creating a proper GUI for the game.
(late 18.11.23)
Reading the Packet data from the server and interpreting what cards are in your hand and in play.
at this point I'm left with 4 things to do before I can test anything:
things I need to render but doesn't currently:
Ritual Type Sympols.
Card Backs(for deck and enemy hand).
Turn and Special Counters.
the Beta phase of development will include most noticeably the client-side GUI, but that is not all there is to it.
Planned Features:
this is the most complete project I've made so far, and I hope it'll be a nice experience once I get it on the right tracks.
I hope you will like it, and lets see how far this adventure will take us.