Posted November 18, 2023 by Nick
Big quality change in the background, chose a brighter look and more parallax layers.
This will be the outside setting, and the main exploration/playing will be inside a towering building.
Also:
- the health bar works now
- the skeleton does damage to you when you just walk into it
- death/respawn when health runs out
Some wonky stuff happens if you jump into the mob, because I haven't handled airborne collisions yet. I'll be able to knock that out quickly.
I also added a debug feature to press Left Bumper or F1 to restart the level.
Bonus feature on this build just because I was messing around: 20 double jumps
Still motivated, still chugging along!
Thanks to everyone who is following along and providing feedback.