Posted January 13, 2019 by tsny
#weekly update
So here's the thing: AI is hard.
Well... kinda.
This week was focused on it and planning/designing in general. I need to get down an agile schedule (or just some kind of schedule at all) so that I have an easier time working on things and not bouncing around every time I work on a little task.
In this build you can spawn enemies and fly around but its not a bug-free haven. I've learned that instantiating a random ship in the area also brings along ALL data, so their current health/state/etc... So if you start the scene and start cloning ships, they'll have their cloned ships target and AI state.