Posted November 17, 2023 by AllenMLewis17
#update #QOL #improvement #bug #fix #polish #dlc #more #levels #added #slick #retro #pixel #8bit #NES #DOS #Windows #Mac #HTML #Browser #version #cozy #cute #chiptune #music #casual #relaxing #puzzle #ice #block #game #video #art #topdown #first #person #fps #secret #classic #cheap #affordable #discount #challenging #50 #boss #battles
=== Version 2.1 To-Do List ===
[✓] Christmas Level Pack with bigger levels, snow effect, new music, conveyer belts (block turners), extinguishable/blockable fire(?), santa hat {can't figure out how to make the snow effect not follow the camera in secret mode}
[] Reorder levels based on difficulty, and rework last level to be better overall {unlikely until much later, tedious}
[] Once Windows version is fully updated, make a Mac version and update HTML version and all demos
[] Resubmit to you-know-who (censored for NDA) now that I have a better trailer, art, more versions, and updates
*[] Upload Gamemaker files with a Terms of Use document
*[] Add a way to load custom levels from room files (tricky!) {I don't think you can actually use .yy files... have to make your own}
[✓] Add settings menu with sound volume, music volume, fullscreen button, and snow toggle, and add these to configfile
[✓] Make the billboards centered without breaking topdown mode {what a poorly optimized pain in the butt that was!}
[✓] Optimize code by adding an if global.firstpersonmode == true check to the vbuffer creation code
[✓] Final rooms need fixed in secret mode {could still be polished}
[✓] Add particle effects to moving and colliding blocks
[✓] Fix boss flash timers
[✓] Fix boss collision from below {that's been bothering me since v1.0!}
[✓] Pause enemies and hazards when game is paused
[✓] "Save" should change color to indicate saved (maybe even displayed stored level) {Just displayed stored level}
[✓] "Play" should change color to indicate secret mode toggle on/off {I added text instead}
[✓] Possibly incorporate the Christmas Level Pack into the main game as a menu option (menu will have to scroll)
[✓] Make sure the final boss, fireballs, and treasure are billboarded
[✓] Add global.beaten to the configfile {Now the secret message will show in credits forever after beating the game}
[✓] Add boss rush mode when game.beaten is true (scroll like with Christmas levels, lock symbol if not beaten)
[✓] Optimize by implementing a bitmap font
[✓] Upload concept art and final cover art from commissioned artist when fisnished
[✓] Credit cover artist in the credits {Arancia at https://mela95.artstation.com/ - Thanks again!}
[✓] Fix secret-mode camera drift {I made it so window width is always even}
[✓] Make a more appealing, action-packed, attention-grabbing trailer
[✓] Add "Made with Gamemaker" to trailer and credits to increase showcase odds
[✓] Implement Level Select (include global.highestlevelreached in the configfile) {easier than I thought, but not necessarily pretty!}
[] Add a toggle run option to both keyboard and controller (thanks to MagicSofa for the idea!) {unlikely until much later, harder than I thought and would break things like letting the character run to the gate as blocks pass over switches on levels where that isn't the intended solution}