Posted November 17, 2023 by Mellow
Hail to the Drift King, baby!
This week we've finally finished a vital task in implementing the ideal drift racing AI. It functions without any neural networks or other black boxes, just pure calculus and an improbably simple two-state machine (Grip Racing and Drifting, switching between the two based on about 6 inputs), and no overfitting, the test track is entirely new to the AI! I'll be posting a deep dive on how it functions later! Check out the finished AI below:
We got a bit done on FUNG too! Improving our dialogue systems and adding in more interstitials. Check out the sub-lobby:
No updates for either game today, since Drift King now requires a rewrite of path following to integrate the new AI, and FUNG hasn't got enough changes to warrant a patch.
Have a great weekend, everyone!
- George