Devlogs
0.0.0.84.4-0.0.0.84.6
New Characters:
- Added 6 new characters (found in soul fragment hunting).
New Gameplay Mechanic:
- Soul Fragment Hunting:
- Search for soul fragments hidden in the darkness.
Gameplay Changes:
- Skill Tree mechanics have been reworked:
- Procedurally generated.
- +1 skill point every 2 levels (less high maintenance).
- Choice between two skill options per row (less cluttered).
- More consistent enemy level scaling with your world level.
- Effects no longer stack, instead they replace the current effect if it's already applied (less cluttered battles).
- You're slightly more likely to land debuffs on bosses now.
Bug Fix Attempts:
- Trivia not granting rewards.
- Improper damage values in cases where conditions needed to be met to apply the conditional damage.
- Positional effects such as tornadoes lingering in battles beyond their duration.
- Skills ending up as applied effects.
Quality of Life Attempts:
- Effect words can now be hovered over in addition to icons to see effect info.
- Camera zoom and position is now saved per character on character specific interfaces (eg. skill trees).
- Chance values greater than 5% are now rounded to 10's for easier understanding (10%, 20%, 30% etc.).
- When customizing your avatar the animation pauses for easier recognition of visual changes.
- Removed stats from character unlock interface as they served no useful purpose (cleaner interface now).
- Amplified/re-voiced certain dialogue.
- Better spacing when collecting expedition rewards.
- First summon guarantees 4 souls for smoother early gameplay.