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Devlogs

0.0.0.84.4-0.0.0.84.6

Rise of the Soulmancer
A downloadable game

New Characters:

  • Added 6 new characters (found in soul fragment hunting).


New Gameplay Mechanic:

  • Soul Fragment Hunting:
    • Search for soul fragments hidden in the darkness.


Gameplay Changes:

  • Skill Tree mechanics have been reworked:
    • Procedurally generated.
    • +1 skill point every 2 levels (less high maintenance).
    • Choice between two skill options per row (less cluttered).
  • More consistent enemy level scaling with your world level.
  • Effects no longer stack, instead they replace the current effect if it's already applied (less cluttered battles).
  • You're slightly more likely to land debuffs on bosses now.


Bug Fix Attempts:

  • Trivia not granting rewards.
  • Improper damage values in cases where conditions needed to be met to apply the conditional damage.
  • Positional effects such as tornadoes lingering in battles beyond their duration.
  • Skills ending up as applied effects.

Quality of Life Attempts:

  • Effect words can now be hovered over in addition to icons to see effect info.
  • Camera zoom and position is now saved per character on character specific interfaces (eg. skill trees).
  • Chance values greater than 5% are now rounded to 10's for easier understanding (10%, 20%, 30% etc.).
  • When customizing your avatar the animation pauses for easier recognition of visual changes.
  • Removed stats from character unlock interface as they served no useful purpose (cleaner interface now).
  • Amplified/re-voiced certain dialogue.
  • Better spacing when collecting expedition rewards.
  • First summon guarantees 4 souls for smoother early gameplay.
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