Devlogs
Ferrous Team - Week 8
FerrousA downloadable game for Windows and macOS
Completed this week:
- Audio
- Added new sound track to levels
- Extended loop of audio on game start UI
- Implemented
- Updated player rotation and camera so player model is fully visible
- Updated animations to work with the new player rotation setup
- Improved falling speed of objects to be consistent with regular physics systems
- Fixed a variety of bugs with colliders, including fixing buttons to be trigger and not collision based
- Updated secondary camera to be part of world space rather than just a second camera
- Expanded level playable area for it to be not congested
- Changed linked objects to have a persisting line so that the concept that they are linked remains. Might want to change this in the future for matching colour to represent the objects instead
- Added a new level that needs to be tested
- Art:
- Updated animations to work with the new player rotation setup
Obstacles and/or Blockers:
Important Discoveries:
- Level mechanics need way better explanation, right now there is no understanding of how the mechanics work. We will implement tooltips and make the mechanics easier to explore
Next Steps:
- Update new animations
- Create levels with easier solutions and better explanations to the mechanics
- Tooltips for the player throughout the tutorial
- More polish changes
- Continue iterating on CCCs