Devlogs
Animations & Sokoban
- Aztec animations updated (jump, walk, land, etc)
- Quetzal blink animation
- Tweaked end level walk-through-door animation/timing
- Added more levels testing out sokoban box pushing as a mechanic
- Removed option to play jam-version from main menu
- Updated art for some background tiles/platforms
- Switched to using tile maps
- Settings menu added with controls for music/sfx volume, mute all audio, grid enable, and screenshake enable
- Added optional gridlines and fixed enviro/aztec alignment
- Fixed canvas scale issue with webGL
- Bug fixes galore, a bunch of weird edge cases and unintended behaviour from both previously unnoticed sources and new additions, no idea on the specifics and whatnot considering commit messages like "tweaks n stuff", "Made the game playable again ;D", "blink and you'll miss it", and my personal favourite: "A fix for that fix". "Write the devlog?", he said. "It'll be fun!", he said. [narrator chimes in, silky smooth British accent] "It was, in fact, *not* fun"