Devlogs
Godot Dialogue Manager v2.29.1
- Add
show_dialogue_balloon(resource, title)
method.
- Add replace shortcut.
- Hide response template instead of removing it.
- Add
using
statement.
- Fix auto pausing when typing out dialogue.
- Stop
finished_typing
emitting too soon.
- Fix POT generation.
- Add a load guard to the build cache.
- Mark response input as handled in examples.
- Reset wait index when starting to type.
- Fix conjoined conditionals.
- Fix issue with adjusting inline mutations.
- Fix crash in mono if missing dotnet solution file.
- Add a workaround for C# forgetting classes/static methods.
- Add extra guard-rails for setting custom test scene.
- Allow variables to start with keywords.
- Change how dependent files are recompiled.
- Fix incorrect references in examples.
- Set null value of time from null to “”.