Devlogs
Snake Love Apple Post-Jam Update
Posted November 13, 2023 by smelulon
#SnakeLoveApple #changelog #minorupdate
Hey snake love applers! Just dropping a small post-jam update to fix various bugs, as well as changing a few things I didn't have time to change during the jam, like the balance of the game.
Controller Support:
Controller support was something I wanted to add during the original jam, but just didn't have the time to do. I'm very happy with how smooth the controls feel while using a game pad.
- Added controller support with rumble.
- While using a controller you have 360 degree movement and aiming.
- Button prompts on screen now match which control scheme you're using.
General Changes:
- Player speed overall is increased.
- Speed penalty when holding an apple is decreased.
- Snake sprites have been improved, with the tail now tapering off at the end.
- Apple and bird spawning (hopefully) slightly improved.
- Apples now fall into the room when spawning, instead of just appearing out of nowhere.
- Birds now fly into the room.
- Snake can no longer destroy apples as they're thrown.
- Snake's speed increased every time it is killed.
- When killing a snake, the timer no longer resets. Instead 12 seconds are added to the timer.
Bug Fixes:
- Fixed how the snake tracks it's target. The snake no longer goes crazy when you're on the right side of it.
- Fixed bug where you could get hardlocked if pausing after dying
- Fixed being able to throw the apple outside of the playable room if throwing while right next to a wall.