Posted November 13, 2023 by MakhamDev
Bound minimum window size to 960*600.
Pop-up dialog now uses the same color as the embedded version.
[TextArea] Improve mouse selection.
[TextArea] Add undo/redo inside the textbox.
[Graph] Add preference to always open a group in a new tab.
[Inspector] Improve globalvar reordering visual.
[Inspector] Compact mode is now a toggle button instead of width-aware.
New active canvas node
New point effector node
New transform scene node
New UV remap node
Add channel selector to several filter nodes. (Threshold, Palette Shift, Bw, Level, Invert, Palette Replacement, Skew, Greyscale, Dilate, Edge Detect, Local Analyze, Blur Contrast, Curve, Erode, Convolution, Twirl, Polar, Bloom, Blur Zoom, Blur Simple, Color Remove, Average, Corner, Blur, Level Selector, Blur Bokeh, Blur Directional, Displacement, Colorize, Dither, Blur Radial, Pixel Sort)
Surface dimension project attribute is now a persisted value.
Rename fluidSim to smokeSim (internally the node still calls fluidSim so there should not be any import error.)
[Displace] Add max and min blend mode.
[Scatter point] Add option to output as 3D points.
[3D repeat] Now use Euler angle for fixed rotation.
[3D plane] Add 2-sided plane mode.
[Text] Add background property.
[Particle] Add array output type.