Posted November 13, 2023 by programmer_jeff
Well, the other day I was working on my pixel art generator, and decided to make a jump to full, real-time editor with as much of the shader graphics pipeline as possible. The first iteration is the Vertex Shader, Geometry Shader and finally the Fragment Shader (like Shader Toy without all the non-OpenGL built in variables and options). I know it seems like I'm not working on the Space Trader at the moment, but think again... (that's the only clue you're getting for now!)
Also, I decided to add a price to this editor, for one main reason... I could use some financial support for my work! I know most people who would find this useful, could just as easily (well, time investment, but otherwise.... kinda easy) make one themselves.... so I figure at least it's a convenience for nerdy coders, and hopefully they have extra coder cash to spare to go along with motivation to support my early coding releases.
Anyways, even if you don't want to support with a purchase, you can always watch me stream development of this and other tools, as well as a few games on my twitch and youtube channels (see profile links).