Posted November 12, 2023 by VitaYok
Hey guys, long time no see.
Well, it's time to tell you what I managed to do this month and, in general, what's new with me. The month was quite challenging, with Halloween celebrations, the search for a proofreader, and an overload at work (by the way, I hope you liked the Halloween art. I also did fan art in the Gantz theme, like cosplay. Always dreamed of doing it, and here was a lucky moment for it.)
But okay, let's get to the news. There's both good and bad news. The bad news is related to the search for a professional translator/proofreader.
But let's go in order:
-Torturous translation/proofreading:
-New Locations to Visit:
-The school infirmary can now be visited, as it's needed for a quest.
-Added a new bar, also related to a quest. Currently in development, I've already created the 3D model; just need to add interactive elements. I'll keep you posted. (I talked about it in Devblog 1, for those interested, check it out.)
-Photoshop:
Photoshopped 5 scenes out of 6 (5/6). Only the final stage is left, but first, it needs to be fully shot. There are already over 350 frames, and I haven't finished shooting yet.
-Renders:
Also shot 5 out of 6 events. Overall, I'm almost done, but I need to shoot a few more frames. I think next week I'll finish shooting all the frames for this quest, and then I can fully focus on scripting, script effects, and sound design.
-Animations:
Shot about twenty videos for an upcoming quest. Not sure if all of them will be gold. A couple more to go.
-Rework:
Many locations don't sit well with me because they are overly lit, but I have to turn a blind eye to it since I have so little time. However, when I get the opportunity, I gladly make changes. This happened with the relaxation room, which had to be reworked. I also have plans for an apartment, but for now, only screenshots have been taken. In future patches, I hope to revamp two locations at a time.
-Miscellaneous
-Made it possible to go home immediately after class.
-Now you can go to sleep from 17:00 and don't need to skip time until 19:00.
-After coming home, made it possible to skip the day until the next.
-Added a new dialogue window; now you can ask questions that interest you. (This doesn't apply to 0.1) I plan to develop it in the future.
Well, that's it. It seems I haven't forgotten anything. The next devblog will be in the next place and only for patrons; I'll try to alternate.
Oh yes, forgot to tell you what I'm basing my progress percentage on and why. The idea was that a large quest chain would take up 50% of my time, and the average and small quests the rest. Currently, everything is happening this way, but at any moment, I may decide that one large quest is enough, all due to a lack of time.
Wishing you a great day/evening!
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