Devlogs
Demo Day 24 feedback UPDATE
incorporated a lot of demo day feedback and fixed bugs
BUGFIXES AND CHANGES
- increased controller deadzone
- added dedicated controller support for in-game instructions
- fixed supercruise exit bug where the player could get stuck on walls
- decreased air inertia
- tweaked air sprite to make the player pivot around true center
- made non-platform objects more visually consistent
- increased clamped walk speed
- removed WASD controls
- increased text rendering speed
- standardized dialogue pitch for NPCs
- fixed a race condition when checking for story checkpoints
- changed platform drop controls to a single tap downwards
- removed backstep and riposte
- removed additive jump velocity
- made perfect dash window slightly more generous
- fixed raycast origin for grounded state detection
- reset air jumps on water hit so the player can jump out
- fixed bug where jet sounds would stay on after interrupted supercruise
- targeting system is properly enabled after gun eyes ability unlocked
- fixed animation bug where player would freeze after dropping through a one-way platform
NEW FEATURES
- added two new Night Market NPCs with dialogue/lore
- added more props to the Night Market
- added ability unlocking support (have yet to implement inventory)
- player will teleport to the ground if they take spike/saw blade damage while in the air
- added saving/loading support
- added autosave points
- some NPCs now automatically turn towards the player
Files
vapor-trails-win-exe.zip 97 MB
Version 18
vapor-trails-gnu-linux.zip 99 MB
Version 2
vapor-trails-osx.zip 96 MB
Version 4