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Update 28 - Story mode pass 3, Adder Challenge and QOL improvements

Hard Chip
A downloadable game for Windows

Greetings, Hard Chip players!

Fast release mainly focused on bug fixing, adding quality-of-life improvements and balancing the Story Mode! Let's dig in:

An example of an 4 Bits Full Adder

Introducing the 4 bits Full Adder challenge! It offers a less frustrating first goal. To have it functioning is way more predictable and properly validated by previous puzzles.

Countless other adjustments to texts, scripts and actions were done as well, resulting in a smoother experience.

Plus all Challenges have their inputs to the left (as previously) and all their outputs to the right. It helps tremendously with creating a blueprint out of a solved puzzle. The expected output blocks will adjust to the die length automatically.

4. QOL, Bug, and Crash fixes:

  1. Indicators that a blueprint has been saved
  2. Cube select is the default select mode (previously planar), you can still access planar select by holding the shift key. 
  3.  Removing test blueprints that were previously there.
  4. Debug boxes removed in the last stage
  5. Allocated simulation thread count is indicated in the benchmark now.
  6. Copy/Past respect forbidden blocks types


What's next? I think a simulation optimization pass, rendering optimization pass, and another round of UX QOL hold a more fun experience with the game as of today.  Simulation is slower than the versions on large circuits. Rendering in Story mode is 'demanding'. And there is countless small hiccups here and there (for example: labels). Let's try to smooth all that out! 

As always, your feedback/suggestions/comments are instrumental in making this game.

Thank you for playing Hard Chip, and stay tuned for more updates and new features!



Files

  • HardChip_win64_v0.0.3.3.zip 127 MB
    Nov 11, 2023
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