Posted January 11, 2019 by shotty
HIGHLIGHTS
This build completely overhauled the camera system to make movement and zoom behavior much more polished / predictable. If you previously avoided manipulating the camera please give it a shot. Zooming in while your mouse isn't on the game board no longer causes a neutral zoom in and the camera now moves in the direction of your mouse relative to the game field and stops once it hits the world bounds. The bounds the camera is adhering to is now dynamically changed based on the current zoom level to make sure the camera stays focused on the action as well. The general idea for the movement of camera on zoom is to get the screen to the approximate location of your cursor so you can quickly zoom in and out to focus on hot spots.
TESTING FOCUS
Please let me know if you have any feedback on the camera changes for this build. There have also been some pretty major changes to the score submission aspect so please try and complete games and submit scores to test the changes.
FEATURES
CAMERA SYSTEM OVERHAUL:
FIXES
WHATS NEXT?
The plan is to start work on a cool animation system to make the world appear more alive. Depending on the complexity of the previous task, I may also get some revised models / effects for the towers next build to make them more distinguishable from each other and add some flavor.