Posted November 11, 2023 by daniebker
#gamedev #roguelike #roguelikedev #cpp
I saw this week a bunch of warnings in the build output. I hadn't realized last week that zip functionality in libtcod was deprecated. Instead it recommends switching to Cereal for saving and loading. Next up for me is to make that switch.
I accidentally picked up a corpse that was on top of an item this week. I hadn't thought about this being a possibility, but there you go. Not sure if this is a bug or a feature though! Nothing happens if you try to use it, and you can always drop the corpse. Might make an interesting mechanic later.