Devlogs
Week 8 Dev Log: Nov. 6 - Nov. 12
Dates: Nov. 6 - Nov. 12
Decisions:
- Solutions
- Get “hint point” words by reading from a dictionary of words (rather than manually generating words)
- Audio
- Implement sound effects source with distance based volume for better quality sound
- Also ensures volume scales correctly when modified in settings
- Level 3
- Modify layout implementation to remove fan being in separate room
- Make level a bit smaller (given time constraints)
Obstacles / Things to Consider:
- Picking the right package for highlights
- Want one not too intensive so it runs well and also looks good
- Level 3 time constraints
- Whether we want to do dolly camera only for level one instead
- Ask in playtest presentation
- Additional level 3 solutions
Progress:
- Implemented base level 3 layout
- Added dictionary API to query hint points
- Added additional sound effects
- level complete
- new spider defeat sounds
- new clipboard sounds
- spring bounce
- pencil trail
- Incorporated new fan / desk asset into scenes
- Implement sound effects source with distance based volume for better quality sound
- Updated level 2 layout
- Match new design to reduce useless space
- Add additional assets to make the level feel less empty
Screenshots (Current Game State):
Next Steps:
- Continue development on level 3
- Implement solutions
- Implement game complete screen
- Highlights / toon shader
- Continue work on implementation
- “Clipboard tracker”
- Add UI element to show where clipboards all
- Dolly camera
- Add panning camera to all assets in level 1 for playtest feedback
- Playtest report
- Generate playtest report for beta presentation