Posted November 10, 2023 by Quest for Dominion
Problems I Ran Into:
- Textures in level not adhering to the objects correctly.
- Problem: When new textures were applied to the surfaces of the level, they would become stretched and distorted. This can cause the player to feel disoriented and not want to continue playing because of visual strain. Not having the textures look correct can also affect how the game is seen, making people think that not much thought was put into the design side of the game.
- Solution: I had done some research on how to apply textures on spread-out/multiple surfaces to see where I was going wrong. I had learned my issue was that I wasn't applying it to the WorldAlignedTexture of Unreal. I had not known of this option beforehand. After gaining this new piece of knowledge, I now know how to properly apply any kind of texture to our level going forward.