Posted January 11, 2019 by Liam Twose @ #PitchYaGame
#map editor #text adventure #adlengine #adliberum engine #gamedev #indiedev
As part of the bid to get adlengine out of early access in 2019 we're working on an official in-built suite of tools to aid development using #adlengine in-line with bringing it to a more learnable state.
Starting with a dedicated map editor which will allow you to quickly lay down the foundations of any scenario / game.
Below is a sneak peak.
From this editor you will be able to add / delete / edit rooms and any contents within them, such as exits, objects, characters and more.
Other tools we'll be developing as part of the suite:
Future tools: