Devlogs
Last fix
Finally, I really think I’m done with fixing things.
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- the ghosts’ animation values were switched, so they faced down when flying up
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- the Audio Manager’s volume in the scene was not 1, so if the slider was set to 0, the volume was set to -x and remained low after increasing it
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- if the player was standing in the range of a trap the ghosts just had placed, he had to exit and enter the trigger before he could unarm it
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- now there’s more feedback to the actual state of the fear-o-meter
Good luck and have fun!