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Devlog 11-08-2023: The stage is set

Sala's Escape
A downloadable game for Windows and Linux

So, now that I've ironed out most of the bugs and typos, I can now move on to the next phase of the plan: Implimenting a system that adds even more bondage to the game.

Using the same plugin that changes the character battler image when they hit zero HP, and a few other plugins I found here and there, I intend to add skills to enemies that allow them to tie up (or even fuck) members of your party. I found it through Akhrono and their game Mira Co. Rescue. This will take some time (we're probably looking at sometime in the new year) as I need to run a prototype of the system in another RPGmaker file so I don't break Sala's Escape. 

I'd like to find "channeled" skills used by enemies (for example: Vampire Scout bends Sala over and fucks her, and neither can do anything until the skill is done, or the Vampire Scout is defeated/Sala is captured) If anyone knows a plugin/script like that, please let me know.

Anyway, I digress, here's how the next phase will work:

1) draw up, and then vigorously test, this combat system in this separate RPGmaker game. (Partially done, as I've already made battlers for two of the characters, one of which is viewable on derpibooru)

2) Implement the system in Sala's Escape, this means:

  1. Draw up the battler images (in full color) this means bondage states for the Lesser Spirit, Ghost, Dullahan, Shadow, Rope Bondage, and Magic Bondage for all three of the current characters
  2. Program these things into the game
  3. Set up the gallery so the bondage moves can be seen, "collected' even. I may need to wait for the leader system for that.
  4. vigorously test everything

With this I hope to set the foundation of a better bondage game that you don't always have to lose to see the good stuff. It's a tall order, but I think I can do it... eventually.

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