Posted November 08, 2023 by AndiDev
I didn't had much time today but I added two more maps that are closer to the first ones. They are pre-filled with stuff because when you start only with characters you often end up only having one option.
Also added the ability to "jump" to a free spot when characters get stuck. Problem is: it's hardly noticeable as there is no animation and all moves of the board are done at once. So you totally miss it. I need to implement that the stuff the game does is all done in a sequential queue so the player can follow.
This is more for testing if this setup is better and replacing the character when stuck could solve some frustration.