Devlogs
Update (mostly to Weapons)
Thank you all for the wonderful feedback!
- For missile range, inches have been substituted with feet.
- Dagger now acts as heavy against prone or unaware enemies, instead of just prone.
- Spear Special has been made clearer. "Reach. Can interrupt anyone moving within reach to attack them regardless of initiative, if wielder sacrifices their free movement."
- Staff added - Light weapon, increases TN by 1. (Remember that magic-users can't wear armor!)
- Missile weapons being 2-handed has been moved to Missile Fire section.
Elfpale has also been added to the credits - they have been giving lots of invaluable feedback, and I thought it was only fair. Thanks!!