Posted November 08, 2023 by Mnew
11/7/2023
-Another major fix of a bug that has been around since the inception of AI! All units no longer slide after a period of time running toward a target. Now all units (friendly and foe) will properly transition to their run animation, back to an attack animation, and back to an idle animation when needed. No longer immersion breaking to see units sliding everywhere like they're on ice :D!
-This one was tough and was around for a while breaking my brain so I’m happy to get it solved 😀
-Some small AI changes for a couple of units to help with targeting