FCAL has been updated to an experimental v0.2. This, among other improvements to the audio engine itself, fixes the audio glitching and crashing that occurred in the menus.
The terrain LOD system has been improved, making gaps in the terrain far less likely to occur.
Fixed the issue of sectors being misplaced upon a player spawn area.
Check the "changelog.txt" file for a complete list of changes.
The next devlog will be out either tomorrow or Thursday, and will be all about world generation and the terrain LOD system, so stay tuned.