Posted November 07, 2023 by Yosdu
This might seem like a trivial thing, but from the development point of view it is pretty huge for us.
Koval has done a fantastic job with his python tools in the past, where our game texts were taken from a JSON file and the apropriate .c and .h files were created out of it, allowing us to focus on developing a game instead of messing around with translation files.
Now for a while he was working on some new features that I've requested:
So today the first version of it have been pushed on master, and you know what? It compiles!
Moreover, it runs, and it loads the texts correctly (well, at least so far it looks like it does, time will tell ;))!
That gives us a lot of breathing space, ram-wise.
From the other news, battle system is slowly progressing, as is map rework. Juras has been unleashed and it looks like the map will be very different from the lame attempt I had at it. Not posting pictures today as I value my testicles - Gfx Director is a bit twitchy when it comes to sharing his ever 'unfinished' gfx work. One day he will say its worthy of showing it to the world, then you will see it.