Posted November 07, 2023 by Haron
#monster catcher #rpg #mod #modding #level #level building #arquitect #building #design #level design
Welcome to our new dev log post, where we show you what we are working on and features not yet seen. Today we are showing you for the first time a small feature in our game that will turn you into a GOD.
Did you ever look at a game level and think "Well that is a nice map, but if I was the one making it I would do this instead"?
In that case, we have something cool to show you.
Presenting the Architect.
As an Architect you will be able to build your own levels for yourself, your friends, and other players to play. Although what we are about to show you is still a limited early version of it, we were way too excited to not reveal it already.
So keep in mind the following:
If you decide to play as an Architect you will soon find out that building a world is not only fun but also fairly intuitive and easy. We are trying to make this into an experience that doesn't require any previous experience in game design and that you don't end up spending hours trying to get that stone corner to match the rest.
In little more than 10 seconds you can build some stone cliffs with swamp lakes for example.
Add some items like barrels and stones
And even create your ideal floor with our tilesets.
And if you change your mind or want to make something different you can always move items, remove or flip them for example.
And this is just the beginning, we are working on so many options that we hope you will enjoy. From critters to NPCs, custom-made quests and so much more. We can't wait to see what you can create with it all.
Thank you for reading this development diary for Portal Fantasy. We will keep them until the game is finished, and if you are interested, please add the game to your wishlist on STEAM!
About the game
Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.