Posted January 10, 2019 by Brandon Thread
This update adds "headless mode"; meaning you can now add BLISSLY to your web-app or browser-game without needing to modify any source code.
To add BLISSLY to your project you just need the newest build of the blissly.js file.
Headless mode is compatible with Chrome's requirement of user-initiated AudioContext calls. It will begin playing when the user first clicks or taps the page after BLISSLY is initiated.
Firefox support has been added but may still prove problematic. If you plan to implement BLISSLY into your project make sure you thoroughly test your build on Firefox.