Posted November 06, 2023 by Zanthous
#Update
New gamemodes
Hexagons: A surprisingly decent shape for this sort of game. They fit together nicely (can tesselate) unlike something like pentagons.
Rectangles: The large difference between them ending up horizontally and vertically can make the game a lot more interesting, and these are even easier to stack than squares, I ended up making them slightly bigger compared to squares.
Corners: A new L shape piece I am testing. At the moment they do not work except with extreme physics settings enabled so I marked this mode as "beta". The shapes wiggle like crazy, and get shot into the void (or the top of the screen). Without the extreme physics settings, they get stuck in other objects. I have a couple ideas on how to fix this but for now I just decided to push the update rather than wait.
Random: Random has been updated to include hexagons and rectangles, now each game provides even more of a wildly different experience from the previous. It's fun seeing what sort of structures get built
Other changes:
What's next? :
Next up I will be working on improving visuals mainly, which will include getting some background decoration of some sort, probably animating faces (and replacing faces that are redraws from the original, I want everything to be original ultimately), and updating UI.
A pause menu with settings all in one place
A better mode select
Steam leaderboards, custom shape combination gamemodes
I will be aiming to re-release on steam eventually for around 3$. The game will remain free on itch but support is appreciated.
The game also crossed 10k plays recently so thanks for all the support.