Posted November 05, 2023 by Quakehoof Games
So I fixed a host of bugs, but I want to do a wee bit of tinkering to add some stuff that will come in handy later. Chief among them: Blood trails so players can more easily see the trajectory of a certain high velocity headless adversary (since I've been told the encounter is kinda bullshit.)
I'll try to get ya'll a bugfixed update sometime this week so I can turn my attention toward testing some systems for the combat update.