Posted November 04, 2023 by Julius Pizarro
#GDD
Genre: 2D top-down strategy game
Game Elements:
Players:
3 players, 2 v 1 game
Technical Specs:
2D graphics pixel art
View:
Top down camera view/Split screen
Language/Engine:
Unity C #
Device:
PC. Xbox, Playstation, keyboard & mouse support
Gameplay:
The two survivors/brothers work together to find four generators in order given by the main generator in the middle of the map. While the brothers are working to achieve this goal, the poltergiest tries to hunt the survivors down by immobilizing them from reaching their goal. Upon powering all generators, the area begins to illuminate, damaging the poltergiest, whose weakness is light. Powering generators requires light source from the player's flashlight, which in turn can be used to stun and defeat the poltergiest. Consequently, the survivors must do this while managing their battery power to protect themselves against the poltergeist.
Gameplay Outline:
Story synopsis:
Two brothers venture off carefree into an abandon warehouse in hopes of obtaining paranormal research. As they begin to investigate the basement of the warehouse, they are blocked off by an unknown force, preventing them from leaving the basement. Cornered by this entity, the brothers must find their way out through the guidance of light.
Player Controls:
Move:
Dash:
Toggle light:
Game Levels
Underground warehouse basement
Winning Condition/Losing Condition
Survivor:
Poltergeist:
Freeze the survivors in place, preventing them from moving and powering off their flashlight. If both players are immobilize, the poltergeist wins.
A survivor that hasn't been immobilize can shine their flashlight on the immobilized survivor allowing them to mobilize and move again.
Key Features
General Definitions
Cycle: A cycle refers to powering up four generators in order until it illuminates the area.
Toggling: refers to an on/off state for the flashlights on the players
Player Definitions
Player Rewards
Game Flowchart