Devlogs
A Bit Of This And That
This update includes the following changes:
- Added a "secret room" in the first level that allows to unlock all levels immediately. This is meant as a fallback for people who loose their save data and don't want to replay all levels. To make sure first time players don't find this room it is hidden away in a very obtuse way. The position of this "secret room" is shown during the level flight from the credits back to the first level. If someone is curious, here is a video showing how to unlock all levels: Unlock All Levels Button .
- Added a collider to prevent falling through the floor in level 85.
- Increased distances between levels 72, 73 and 74. Previous Distances where to small, so that one could jump to the previous level.
- The solution is shown in the menu, only if player confirmed to do so. Previously, the solution in the menu was shown one step to early.
- Minor change to level 92 to avoid unintended solution.
- In some cases a small force is added to the player to push them out of a frame. In previous versions this force could be to high if the frames had different sizes. This force is now scaled correctly.
- In some cases the level-geometry could obstruct the view to the level exit, even when pressing the show-connection button. The exit is now always drawn on top of everything, if the show-connection button is pressed.