Posted November 02, 2023 by Bluetail7
#filters #joystick #gamepad #checkpoints #saving
I am glad to present the November update!
The game has implemented many features most of them visuals and helpful to the gameplay mechanics.
#The old main menu has been renamed to MENU SELECT
The following has a couple features changed, see the later information for more.
#Main menu is now able to detect player's input and setup the language from the beginning.
the language settings can be edited by going to the settings menu for different locations.
#Main menu will display a demonstration with basic gameplay mechanics.
Please let me know if the timing differs or doesn't finish the stage.
#Lives implementation
Lives were added into the game as items, now you can collect and stack up to 5 or more depending of your gameplay style.
if the item in question can't add up to the count it will refill your health instead. Which is perfect if you plan to do a single run without loss.
#Checkpoints were added.
#Lightning
Lightning system was fixed when walking into caves and stepping out of them.
#Game mode is now functional:
You can select between 4 game modes.
The following act as such
All these modes end up to the same screen when its a GAME OVER:
You will be sent to the MENU SELECT where you can load your last save from the last time you went to the MAP.
#Demonstration after powerup
Each time you defeat a boss or get a powerup, it will run a demonstration to show how it works.
Sometimes there will be decent gimmicks you can learn from those, keep in mind those are a WIP and its planned to be able to skip with a button press.
#Screen modes
Screen modes were an option you could find the MENU SELECT.
Now they are removed and instead they will be added as function keys for F2 to F4 with the following order
F2: Window mode, Base resolution.
F3: Window mode, Base resolution X2.
F4: Fullscreen mode.
#Camera transitions
The game now features camera transitions (prototype)
They will help you see your sorroundings as it scrolls to points of interest where there could be paths to lead the way
The same could be said as they focus on scenes as well.
#Filters
Scanlines were added as an option (yet to be implemented into keys)
The following are as such.
Horizontal scanlines base X view
Horizontal scanlines base X GUI
Vertical scanlines base X view
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So far the Functional keys are like this:
F1 - F4 Window Modes
F5 - F8 Filter Modes
F11 - Respawn
F12 - Hard Reset
Escape Key is only functional through the demo.
Scanlines quality may vary depending on the screen.