Devlogs
02 / Devlog, Nov 3 '23
Posted November 02, 2023 by sitara
Made some changes to the spec!
- Pong mechanics:
- A spark bouncing between the speech bubbles, behaving as the ball.
- NPC and player’s speech bubbles, used as the paddles. They’re moved on the vertical axis to hit the spark back and forth.
- Point system:
- If the player or the NPC misses the spark, the other side gains a point.
- If the player says the wrong thing, they lose points.
- Win and fail states:
- The game ends with the player winning if they reach the end of the conversation without their score becoming zero.
- If their score reaches zero, the conversation fails and the player begins again.
Animation references: