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Devlogs

Much-needed fixes...!

  • Improved intro:
    • The original version of the intro used GB Studio's "Camera Move To" event to switch between animation frames, which while functional does tend to create graphical glitching - brief ghosting, basically - which obviously isn't a great look (if I find myself attempting some kind of Game Boy demake of renowned Doom mod Lilith, then there may be a place for that sort of thing, but for most other projects it's all a bit 🤢).
    • Turned Morag into a Sprite in this scene and replaced all "Camera Move To" instances with "Actor Set Animation Frame" events instead.
  • Better looking standing kick and small adjustments to walking animation tiles:
    • Literally a case of copy/pasting and flipping the Leg Sweep tiles, and moving the odd pixel around.
  • Changed path following "Results" screen:
    • Results screen now leads straight back to Title screen instead of dev logo followed by intro sequence, so players can get back into the action quicker.
    • Added "Replay Intro" option to Title screen.
  • Added failsafes to button input events:
    • Odd things would happen in the old build if the player were to press buttons while in the middle of an attack animation.
  • Fixed pumpkin behaviours:
    • Implemented "Variable Increment By 1" event to their On Hit code, enabling the end-game tally to actually work - a heck of a thing to overlook... 😵
    • Fixed issue which had caused them to be invisible for most of a run.
    • Added Crash sound when hit.
  • Expanded pumpkins' "attack pattern" loop:
    • Initial pass with dialogue boxes serving as a tutorial.
    • More variety in terms of where the next one will come from; there is a pattern, but it's a long one...!
  • Added Pause menu.
  • Also exported downloadable .gb and .pocket files.

Note that this isn't WLWSPiSPoPDWYBH's final form...!

Still to come:

  • Improved Results screen:
    • The current version still uses the aforementioned "Camera Move To" events, with associated glitching, plus, as the core of the game is a large-sprites stress-test, the reasonably-proportioned version of Morag on the results screen seems almost anticlimactic... 🤔
  • Dialog box avatar fix:
    • This will be a very minor fix, but Morag's supposed to be wearing a pumpkin hairclip in this game, which I completely forgot to include in the avatar images... 🤦‍♂️
  • UNLOCKABLE GALLERY...!
Download Wearing Lingerie While Smashing Pumpkins into Small Piles of Putrid Debris With Your Bare Hands
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