Devlogs
Much-needed fixes...!
Posted November 01, 2023 by Grave Reaper Cushions
#adult #lewd #pixel art #chiptune #game boy #gb studio #halloween #endless #fighting #pumpkin #comedy
- Improved intro:
- The original version of the intro used GB Studio's "Camera Move To" event to switch between animation frames, which while functional does tend to create graphical glitching - brief ghosting, basically - which obviously isn't a great look (if I find myself attempting some kind of Game Boy demake of renowned Doom mod Lilith, then there may be a place for that sort of thing, but for most other projects it's all a bit 🤢).
- Turned Morag into a Sprite in this scene and replaced all "Camera Move To" instances with "Actor Set Animation Frame" events instead.
- Better looking standing kick and small adjustments to walking animation tiles:
- Literally a case of copy/pasting and flipping the Leg Sweep tiles, and moving the odd pixel around.
- Changed path following "Results" screen:
- Results screen now leads straight back to Title screen instead of dev logo followed by intro sequence, so players can get back into the action quicker.
- Added "Replay Intro" option to Title screen.
- Added failsafes to button input events:
- Odd things would happen in the old build if the player were to press buttons while in the middle of an attack animation.
- Fixed pumpkin behaviours:
- Implemented "Variable Increment By 1" event to their On Hit code, enabling the end-game tally to actually work - a heck of a thing to overlook... 😵
- Fixed issue which had caused them to be invisible for most of a run.
- Added Crash sound when hit.
- Expanded pumpkins' "attack pattern" loop:
- Initial pass with dialogue boxes serving as a tutorial.
- More variety in terms of where the next one will come from; there is a pattern, but it's a long one...!
- Added Pause menu.
- Also exported downloadable .gb and .pocket files.
Note that this isn't WLWSPiSPoPDWYBH's final form...!
Still to come:
- Improved Results screen:
- The current version still uses the aforementioned "Camera Move To" events, with associated glitching, plus, as the core of the game is a large-sprites stress-test, the reasonably-proportioned version of Morag on the results screen seems almost anticlimactic... 🤔
- Dialog box avatar fix:
- This will be a very minor fix, but Morag's supposed to be wearing a pumpkin hairclip in this game, which I completely forgot to include in the avatar images... 🤦♂️
- UNLOCKABLE GALLERY...!