Posted November 02, 2023 by Kaylee Chan
Welcome back fellow mountaineers.
We are happy to say that lots of work has been done and our Alpha for Ascent is looking great! We made a lot of improvements based on feedback we've received from playtesters and things are looking better than ever.
October 27: GDDC Playtesting
- The UofT Game Design and Development Club playtested our game and we received very valuable feedback:
October 28-29: Camera and Gravity Tweaks
- We implemented a camera control with controller right-stick
- Jump mechanics were refined to be less punishing and feel better
October 30: Platform and UI Improvements
- Made scaffolding platforms transparent from the bottom
- Auto-respawn and more checkpoints implemented
- More visible UI changes (e.g. button hover, button select, etc.)
October 31: Mechanic Improvements
- Yanking mechanic made massive improvements based off of player feedback
- Parabolic shape that is more intuitive
- Works on all y-levels consistently
- Strength is more predictable and consistent no matter the distance between players
November 1: Level and Quality of Life Improvements
- Added a control map to our intro scene
- Connected the volume sliders in our settings menu
- Improved the level to make it fully playable and set up the structure for future levels
Next Steps:
- Adding in the wonderful art assets made by the art team!
- Implementing animations and more music/sfx
- Starting the first few playable versions of future levels
- Refining throwing and yanking even more to give greater feedback to players
- Introducing instructive signage for the tutorial segment of the first level (it flew to the wayside and we compensated with the control map for the Alpha version instead)