Posted November 01, 2023 by bbMercy
*Fixed an issue with the athame introduced in the last patch
*adjusted some more visuals, to keep more in line with Lim's original release
*fixed camera clamping, which had broken with the new movement system introduced in the last patch
*changed the function that LODs used to utilize chebyshev distance instead of euclidean distance. This was a non-zero computational cost, due to how many objects were using the system individually every frame. Should improve performance by a noticeable degree.
*slightly changed how the "empty hands" mechanic worked. you can no longer "empty" your hands while the grimoire is open