Posted January 08, 2019 by Lance of Longinus
Version 0.02a contains some small improvements and one bugfix.
When using the fist, the hydraulic charging sound now only appears when using charged attacks. As a result, quick punches now sound better. Additionally the charge up time for the most powerful punch has been increased slightly to improve balancing.
Other than that, I managed to fix an ancient bug involving
the collision detection of rockets. For a long time I considered this bug to be an unsolvable mystery, but finally I managed to find the part of the script that was responsible for causing the collision detection errors with specific enemies.