Posted November 01, 2023 by aebersoft
Hi all!
I had a lot of fun this month working on a translation tool. One could argue that I should concentrate on the game itself but the software is such a robust long-term investment that I couldn't resist. With it, I can do an initial translation of all the game content, as well as anything else like the Steam store page. The translations come from a commercial product that should meet Valve's requirements for AI-generated content.
There is some fine-tuning to be done as well as unit tests, but with Godot's robust localisation services and this software, I should be easily placed to localise the game with an initial round of translation, followed by a public repository so people can edit it as they see fit. I don't have a lot of text to translate it turns out, so translations will be done on the fly as I need them.
I also explored the concept of an automated short video poster and have an architecture in mind. More work is needed obviously but its a good start.
Moving back to the game now, I have learnt about the Game Development World Championship (GWDC). I am small-fry in comparison to the other participants, but I will be submitting the game nonetheless. This will encourage me to get a working demo done by the end of December but it will also make me think more about grants and competitions like this one.. The minimum list of things I will need to get done by that point are:
Bonus items would be