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Devlogs

Devlog Production Week 3

Starbound Pixels
A browser game made in HTML5

(Mason Lester -Pixel Artist) So far with the pixel matches with the gameplay style. We'll still be able to add more level designs if needed just so players including us could maybe feel a balance. Mapping the controls was good enough for players to get the feel of the game, especially with rumble on. I've mostly got all the assets done, now it's just platforms and backgrounds for the levels we have planned. The pixel front could use some work to make it more clear for players to see.

(Dylan Avila - Artist) Gameplay with sound, music and health system is operational and improved imagery for the main menu, once there's an option for keyboard users, it can be compatible for both PC/Mac and console controllers. The idea of having Hazards in each level with a level layout is now important for a challenging gameplay without the hassle of jumping to far platforms with no avail. The point system works though it doesn't restarts to zero after retrying the prototype but we have the basic layout of what the gameplay should be and the production is so far good. [Update regarding the keyboard controls] Apparently using the keyboard would mess up the console controls so it won't be reliable for PC/Mac users.

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