Posted October 31, 2023 by NikousStudio
#singleplayer #4X #grand strategy #unreal engine #strategy
This version of the game focuses mainly on a few quality of life improvements such as tooltips and notifications. Overall they make the game more playable or enjoyable especially in how information is transferred.
Below: You have no heir indicator.
I also added a new type of wooden house and made it so the AI can build walls.
Below is the full change log
-Added portrait for children
-Notables show fertility and intelligence
Below is an example
-AI will now build walls
-Added more character events
-Added a new wooden house
-Battle UI is smaller
-Pastures deplete slower
-Fixed some character interactions to do with marriage
-Added minor event for child becoming an adult
-Enabled random events in tutorial
These can be adjusted
-Can make people judges and champions
-Fixed crash that would happen if you tried to assign pops to a resource that didn't exist.
-Increased filth threshold for there to be a plague.
-Tweaked army spawning
Should see fewer but larger armies
-Improved settings
-Can steal food from settlers
-Fixed one of the camp modifiers that couldn't be disabled
-Now 4 months after camped before herds have problems
-Now champions can be made to fight before a battle
-Added more recalculations for trade links