Posted October 31, 2023 by frootloopers
For this week, we prepped for the Friday playtest and made changes accordingly for the Alpha. Level 1 is more-or-less complete, and the layout of level 2 is half-way done.
This week, we did:
David - Pushable objects, playtesting
Jay - Level 1 asset integration and polish, Level 2 layout, movement polish, fire polish, playtesting
Jenny - Level 2 layout, shooting polish, drop liquid, Po combustion, level win menu, keys display, camera polish, playtesting
Nicole - DialogueUI polish, replay dialogue
Next week, we'll work on finishing the level 2 layout, adding collectable coins and stars, adding a UI to display images (comics, hints), experimenting with/creating mechanics for future level(s)