Posted October 31, 2023 by Daniel Ilett
This version introduces an additional parameter for the Dot Matrix shaders which allows the shader to account for dynamic resolution (i.e., FSR or DLSS). This parameter scales the internal resolution used by the shader before the upscaling pass is performed to ensure the resulting dot matrix pattern has the correct sizes. Please ensure you use scripting to pass the upscaling resolution to the shader if you are using the Dot Matrix shader in conjunction with dynamic resolution. I will seek out a solution that works automatically and does not require the use of an extra parameter.