Devlogs
Version 29 Update
Hello! Today I worked on the following implementations:
- Dynamic Difficulty
- Players will now have their difficulty reflect on the score points!
- When a player scores 1000 points, the spawn cool-down for enemies reduces by 0.25
- The minimum cool-down is set to 0.5 seconds
- Update on Invincibility handling
- I updated the logic so that it makes the code smaller and more maintainable
- there is also a very slight improvement on performance as a result
Future Updates may include more features, power ups or even a Boss Fight every 10K score or so. I will need to make a plan about how I will approach all of these Ideas, stay tuned.