Devlogs
v0.0.5.1 - Bug Fixes
We’re loving all the feedback on the new release and wanted to get out a quick bug fix release for some issues that have come up.
- Corvus no longer turns around after being triggered
- Fixed stored state bug related to stomping while stunned
- Fixed issues related to auto pausing (window defocus, controller disconnect) causing soft-locks/crashes
- Allow certain enemy to fall through 1-tile gap next to wall.
- Prevent knockback while holding a ladder
- Fixed fuse sfx on fragile bombs
- Added coyote time related to new item
- Secret level entrance can be opened in more ways
- Prevent lanterns from spawning in unfair places
- Prevent fragile potions from exploding on held birds
- Fix interaction where bird acted as a shield
- Prevent explosion from colliding with node more than once