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Devlogs

Weekly Devlog 2: Code Compartment

Guiding Light
A browser game made in HTML5

1) In my area, the team's goals for the past week were to get the mechanic of the poltergeist to appear invisible on the player's screen and visible only if the player's flashlight makes contact with the poltergiest. We further discussed the assets and map layout, as well as starting to implement the map in Unity.

2) In my area, the team accomplished the mechanics goals and began to start on implementing the map layout and the assets.

3) In my area, the teams goals for next week is to program any sort of mechanic that's left such as the toggling off the light and the flashlight battery drain mechanic 

4) I accomplished both tasks by the team and implemented the invisible mechanics and flashlight hit detection for the player.

5) As an individual, I plan on programming the battery drain mechanic to work for our game and to add in any sort of mechanics that may be missing for the player side.

6) I will need to learn how to implement controlling each character's individually in Unity using the new input system and adding the players to the game scene.

7)




A ray casted from the flashlight detects to see if it hits the poltergiest and adds the "Poltergiest" layer back to the camera.


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